Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.
is that images related to coc generals 2? zero hour ?
@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Subset tool allows to work with any portion of the scan separatly. It makes possible to do fullbody wrapping step by step. Step-by-step approach is much faster and controllable than doing wrapping of entire basemesh at once.
The process is fairly straight forward:
- Click Subset(Select) tool and select any portion of Template mesh. Use predifined polygroups in your OBJ file if needed.
- Click Done button to confirm selection.Everything except selected polygons will dissapear.
- Click Subset(Apply) to bring all the changes made to the subset back to original model.
- Use Brush Tool to fix seams if there are some.
Brush tool gives a set of useful sculpting brushes to enhance final model. Brush tool support history (Ctrl + Z, Ctrl + Shift + Z). Resize brush using left mouse button and Ctrl key. The list of brushes includes:
- Relax brush
- Move brush
- Projection brush
- Push away brush
Texture transfer tool transfers texture from scan to basemesh. New color extrapolation option was added since version 2.2.4
New transparent shader for wrapped model preview
4 June, 2018
6 September, 2017
21 November, 2016
1 October, 2016