Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
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Subset tool allows to work with any portion of the scan separatly. It makes possible to do fullbody wrapping step by step. Step-by-step approach is much faster and controllable than doing wrapping of entire basemesh at once.
The process is fairly straight forward:
- Click Subset(Select) tool and select any portion of Template mesh. Use predifined polygroups in your OBJ file if needed.
- Click Done button to confirm selection.Everything except selected polygons will dissapear.
- Click Subset(Apply) to bring all the changes made to the subset back to original model.
- Use Brush Tool to fix seams if there are some.
Brush tool gives a set of useful sculpting brushes to enhance final model. Brush tool support history (Ctrl + Z, Ctrl + Shift + Z). Resize brush using left mouse button and Ctrl key. The list of brushes includes:
- Relax brush
- Move brush
- Projection brush
- Push away brush
Texture transfer tool transfers texture from scan to basemesh. New color extrapolation option was added since version 2.2.4
New transparent shader for wrapped model preview
6 September, 2017
21 November, 2016
1 October, 2016