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Latest comments
by derjyn@gmail.com
6 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

ZGameEditor
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Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software. To learn more please visit features and documentation. Or go directly to download and try it out for yourself! You'll find the latest news on the forum.

zge_citadel_proto_jph

ZGameEditor: A tool for creating small arcade style games, demos and screensavers.

Main features:

  • Integrated developer environment where you build, preview and test your game
  • Cross-platform: The editor is Windows only, but your applications can also run in Linux, Mac OS X and Android.
  • 3D graphics and game play components
  • Import bitmaps to use as textures
  • Import MIDI-files for music
  • Import 3D-models from 3DS-files
  • Import sampled waveform audio in RAW-format
  • GLSL Vertex and Fragment shader support
  • Support for advanced graphics techniques such as multiple render passes and render to texture.
  • Scripting language
  • Real time audio synthesizer
  • Xml-based project files: only one file for each project. Easy to edit manually if needed.
  • Creates stand-alone executable files that are only 64kb or less in size
  • Create Windows screensavers
  • Create animations to use in other applications (about-dialogs or splash-screens)
  • Call external libraries (DLLs) for integration with other modules such as music players or physics engines.
  • Call OpenGL-functions directly to experiment and learn OpenGL programming.
  • Procedural mesh, audio and bitmap generation makes ZGE a perfect testbed for learning techniques for procedural content.
  • FREE: Editor is freeware and the content you create can be distributed royalty free
  • Full Source Code available (Pascal)
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