Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
100 Years of Zombie Evolution
See how the make up of zombies changed from the 1930s’ to the cult movie Night of The Living Dead to 28 Days Later, World War Z and finally the Dying Light video game by Techland.
© Dying Light, 2016 YouTube Link