Allan McKay Tutorial: Explosions Done Quick
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by Assignment help
16 min ago

All Assignment Help is a web portal where students get help in making assignments for all the subjects, with the help of our experts. You will get 100% plagiarism free assignment. Expert’s consultation is also available for students. If they have any query they can contact with our experts anytime.

by chadackfb@gmail.com
1 hours ago

Awesome

by derjyn@gmail.com
7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Allan McKay Tutorial: Explosions Done Quick
21 December, 2014
Technologies

Explosions with Particles in MAX 2014. Tutorial by Allan McKay



VFX-specialist Allan McKay gives a tutorial on creating cool explosions in MAX 2014. Don’t forget to check out Allan’s website. To learn more about Allan and his work read our News section.

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