Animex 2012 Ken Wong’s ‘Art Direction in Wonderland’ Part 5/6
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Animex 2012 Ken Wong's 'Art Direction in Wonderland' Part 5/6
22 January, 2015

Animex 2012 Ken Wong's 'Art Direction in Wonderland' Part 5 6

The fifth part of art directors Ken Wongs’ talk describes the process of picking the proper colour scripts and schemes in video game design.

Leave a Reply