Autodesk Mudbox: Creature Modeling & Sculpting Techniques
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Latest comments
by Jacob Merrill
1 hours ago

UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE

by Acacia
12 hours ago

Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life

by Acacia
12 hours ago

Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3

Autodesk Mudbox: Creature Modeling & Sculpting Techniques
23 April, 2015
Technologies

Autodesk Mudbox: Creature Modeling & Sculpting Techniques



Craig Barr of Autodesk explains how create creatures with Autodesk Mudbox and Autodesk Maya programs. He talks about new retopology techniques used in creating animations and making 3D models in Mudbox without risking underlining topology.

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