Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6
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Latest comments
by Keith Parker
33 min ago

This is techno-sorcery!

by Bob
5 hours ago

Unite India is here: https://unity.com/event/unite-india-2019

there is no need to create a vdb, but it works yes

Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6
18 February, 2015
Talks

Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6



In the second part of the talk Christopher Totten discusses different kinds of spaces in game level design, such as open space, intimate space and narrow space.

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