Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6
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Latest comments
by scqrlett jo
6 hours ago

hell yeah

The GDC clip is basically him talking on others people work completely unrelated to what he's supposed to sell. High five!

vaporware this..

Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6
18 February, 2015
Talks

Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6



In the second part of the talk Christopher Totten discusses different kinds of spaces in game level design, such as open space, intimate space and narrow space.

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