Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6
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It is greate!

by Marco Baumann
8 hours ago

You should edit the dates: https://code.blender.org/2018/08/blender-2-8-planning-update/ Blender 2.8 will be published in 2019.

by S E O Experts
10 hours ago

llo there mates, it is unlimited molded piece totally portrayed, continue with the broad work continually. Friv

Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6
18 February, 2015
Talks

Better Level Design Through Human Survival Instincts (Christopher Totten) 2/6



In the second part of the talk Christopher Totten discusses different kinds of spaces in game level design, such as open space, intimate space and narrow space.

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