Blender and Unity staying versatile in games Simon Nielsen
Events
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Las Vegas US   8, Jan — 12, Jan
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Bradford GB   7, Feb — 9, Feb
Latest comments
by Vitaly Lashkov
26 min ago

Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)

честно сказать я в ахуе

finally some good news

Blender and Unity staying versatile in games Simon Nielsen
9 January, 2015
Talks

Blender and Unity staying versatile in games Simon Nielsen



Simon Nielsen talks about Unity and Blender technologies at Blender Conference 2014.

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