Building a 3D User Interface for VR at Crytek
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Latest comments
by Hotmail sign up
1 hours ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
13 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
13 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Building a 3D User Interface for VR at Crytek
8 June, 2016
Talks

Building a 3D User Interface for VR at Crytek



Crytek‘s UI designer Riho Kroll talked about the design and technical challenges of building 3D User Interfaces with traditional development pipelines of animation and modeling at GDC 2016.

© GDC, 2016 YouTube Link

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