It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Casual Connect Europe 2014: 5 Amazing Learnings after A B Tests (Cristi Badea, Mavenhut)
Founder of Mavenhut game studio Cristi Badea describes the success his company achieved with the Facebook game Solitaire Arena. His team managed to attract 5 million players to this game in half a year. This quickly made Mavenhut one of the top moneymakers on this social platform. Cristi Badea points out that this would not be possible without A/B tests.