Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)
честно сказать я в ахуе
finally some good news
Casual Connect Europe 2014: 5 Key Fun Indicators (Nadav Bar Kama, Nafna Creatividad)
Nadav Bar Kama gives pointers on creating exciting and fun independent videogames. He talks about the dilemmas of independent game creating. For example, how much you should pay attention to metrics and calculated monetization schemes. This is a great lecture for aspiring indie studios and developers.