Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Casual Connect Europe 2014: 6 Tips For Maximizing Player LTV (Steve Collins, Swrve)
Co-founder of Swrve Steve Collins describes new techniques of maximizing the lifetime value of freemium games. Those being targeted in-game marketing campaigns, personalization, continuous A/B testing and ongoing UX optimization.