Casual Connect Europe 2014: Game Monetization for Indies (Martine Spaans)
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Casual Connect Europe 2014: Game Monetization for Indies (Martine Spaans)
14 January, 2015
Events

Casual Connect Europe 2014: Game Monetization for Indies (Martine Spaans)



In this 20-minute talk marketer specialist Martine Spaans gives tips to independent game creators on how to monetize on their products. She discusses key elements of strategy during the 2014 Casual Connect Europe event.

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