Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Casual Connect Europe 2014: Scaling Ruzzle from 0 to 50 Million Users (Kaj Nygren, MAG Interactive)
Kaj Nygren of MAG Interactive talks about the history of success of Ruzzle videogame. He gives pointers on how to make a hit game based on personal experience.