DDO Painter for Beginners: Modeling Azog
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Latest comments
by Hotmail sign up
49 min ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
13 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
13 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

DDO Painter for Beginners: Modeling Azog
1 November, 2016
Technologies



Wiktor Öhman of Quixel has explained the process of creating game-ready textures with DDO Painter. The video goes into full detail of the process.

In the video Öhman demonstrated how to texture Azog from start to finish. Before beginning the process of texturing Wiktor created a caller ID map. He made it using Quixel Colors. This is a tool that allows to quickly and easily apply materials to a model. Azog was an Orc chieftain who was featured in The Hobbit film series.

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Wiktor Öhman is an art lead in Quixel. He resides at Borrby, Sweden. Öhman has been working with 3D design since 2007. He worked on a couple of games, including The Solus Project, FarCry 3 and Mortal Online. Wiktor specialized in environment modeling, texture baking and lighting.

DDO Painter is available here.

The sample project can be downloaded via this link.

© quixel, 2016 YouTube Link

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