Wiktor Öhman of Quixel has explained the process of creating game-ready textures with DDO Painter. The video goes into full detail of the process.
In the video Öhman demonstrated how to texture Azog from start to finish. Before beginning the process of texturing Wiktor created a caller ID map. He made it using Quixel Colors. This is a tool that allows to quickly and easily apply materials to a model. Azog was an Orc chieftain who was featured in The Hobbit film series.
Wiktor Öhman is an art lead in Quixel. He resides at Borrby, Sweden. Öhman has been working with 3D design since 2007. He worked on a couple of games, including The Solus Project, FarCry 3 and Mortal Online. Wiktor specialized in environment modeling, texture baking and lighting.
DDO Painter is available here.
The sample project can be downloaded via this link.
© quixel, 2016 YouTube Link
Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!