Deep 6 Concept Video
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Latest comments
by Charlotte Delannoy
6 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
9 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style:

Deep 6 Concept Video
4 August, 2015

Deep 6 Concept Video

A concept video of Deep6 that was in development by4A Games under THQ. Known art director Rodney Walden was working on it. According to Walden’s Linkedin page, he worked as an art director for various project for such companies as Mass Media Games, THQ, Gizmo Games and Activision. Judging from this clip, the game was supposed to be set underwater with futuristic cities.

© BananaSwag, 2015 YouTube Link

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