Demystifying Substance Designer
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Demystifying Substance Designer
13 February, 2016
Presentations

Demystifying Substance Designer



In this video Christophe Desse shows the use of the Substance Designer in generation of textures for his 3D assets. His goal was to debunk the fears some of the artists have about using this software in their work. This video is an introduction to the tools of the program.

© The Gnomon Workshop, 2016 YouTube Link

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