DICE 2015: Star Citizen (Chris Roberts, Cloud Imperium Games Corporation)
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As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.

Nice to meet great personality who has excellent talent in 3D characterization and found here best example. Caroline, http://www.personalstatementfolks.co.uk

The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk

DICE 2015: Star Citizen (Chris Roberts, Cloud Imperium Games Corporation)
4 March, 2015
Events

DICE 2015: Star Citizen (Chris Roberts, Cloud Imperium Games Corporation)



Cloud Imperium Games’ Chris Roberts gave a talk on the collaboration between the community and the developers of Star Citizen MMOG. He attributed the high levels of success of the game to its’ loyal and supportive fan base. He also explained how the company managed to get all the people interested in Star Citizen.

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