Doom (2016) Tech Analysis
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Latest comments
by Jamie Gibson
6 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
12 hours ago

Fucking AWESOME!

Doom (2016) Tech Analysis
26 May, 2016
Technologies

Doom (2016) Tech Analysis



Digital Foundry’s John talked about the technical achievements the latest installment of Doom franchise has achieved thanks to the new id Tech 6 engine. The video described all of the game’s visual features and compared Doom’s graphics on PlayStation 4, PC and Xbox One.

© DigitalFoundry, 2016 YouTube Link

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