Drunk On Nectar: Time-Lapse of Fern Growth
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by Assignment help
3 hours ago

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by Matthieu CHOLLET
14 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
22 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Drunk On Nectar: Time-Lapse of Fern Growth
22 September, 2015

Drunk On Nectar: Time-Lapse of Fern Growth

A demonstration of fern growth in Drunk On Nectar action-strategy game. It’s in development for Linux, PC and Mac. The footage is accompanied by Vivaldis’ Spring composition.

© Drunk On Nectar, 2015 YouTube Link

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