Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Earthlight Trailer: Earth Day Night
A teaser of the multi-platform VR game Earthlight. It will allow players to experience the life of an astronaut, teach them about the threats and wonders of space exploration. This game is created using Unreal Engine 4 and is is scheduled for a 2016 release on SteamVR, Oculus Rift and PlayStation VR.
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