Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Edge of Eternity Environment
This video by YouTube user jhon117x shows a day and night cycle of the environment he was working on for Midgar Studio. He made some of the assests for this video, but the landscape, rocks, music and programming were made by Midgar Studio. The shown footage is from the video game Edge of Eternity.
© jhon117x, 2016 YouTube Link