Far Cry Primal: Language and Character Building
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by Koenker-Master
10 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
13 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
14 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Far Cry Primal: Language and Character Building
22 January, 2016
Presentations

Far Cry Primal: Language and Character Building



Developers of the Far Cry Primal video game from Ubisoft Montreal talk about their work on the video game. They discuss the main character of the project who will try and reunite members of his tribe scattered around the world. Along his journey he will meet experts who will teach him new skills and knowledge.

As the game is set in the Stone Age, its creators wanted to create a language authentic to that time. As a result the game will have at least a couple of variations of Proto-Indo-European language. The process proved to be very challenging as some words didn’t exist in these ancient times.

© Ubisoft, 2016 YouTube Link

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