Far Cry Primal: Language and Character Building
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Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Far Cry Primal: Language and Character Building
22 January, 2016
Presentations

Far Cry Primal: Language and Character Building



Developers of the Far Cry Primal video game from Ubisoft Montreal talk about their work on the video game. They discuss the main character of the project who will try and reunite members of his tribe scattered around the world. Along his journey he will meet experts who will teach him new skills and knowledge.

As the game is set in the Stone Age, its creators wanted to create a language authentic to that time. As a result the game will have at least a couple of variations of Proto-Indo-European language. The process proved to be very challenging as some words didn’t exist in these ancient times.

© Ubisoft, 2016 YouTube Link

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