Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
FYP Demo Video: Face Animated Normal Maps
This a demo of a student dissertation project Using Animated Normal Maps To Enhance A Facial Rig by Stephen Trimble. This project took the first place at Staffordshire University Gradex 2012 under the Games Modelling category.
© Stephen Trimble, 2016 YouTube Link