Gamescom 2016 – Gears of War 4 (4K Gameplay Debut)
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by Assignment help
13 min ago

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by chadackfb@gmail.com
1 hours ago

Awesome

by derjyn@gmail.com
7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Gamescom 2016 – Gears of War 4 (4K Gameplay Debut)
18 August, 2016



Visitors of Gamescom 2016 event were treated with brand new footage of Gears of War 4 video game. It shows JD, Kait and Del chasing after an enemy at an old fort. It starts in an abandoned church that has become a nest for a new kind of monsters. Luckily, the team has found a couple of weapons, including a saw disk gun and a grenade launcher to fight them off.

© Xbox, 2016 YouTube Link

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1 Comment on "Gamescom 2016 – Gears of War 4 (4K Gameplay Debut)"

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What a idiotic game

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