GDC 2014: Optimizing Your Game for Energy Efficiency (Ronan Synnott, ARM)
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by Don\'tLookAtMeI\'mBusy
3 hours ago

I would love to run Mobile Photoshop with Sculptris and Moi3D on my Surface Pro

by Don\'tLookAtMeI\'mBusy
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I'm sure it's spelled iTubs

by sipon
6 hours ago

Too bad I work 95% of texturing on SP now...

GDC 2014: Optimizing Your Game for Energy Efficiency (Ronan Synnott, ARM)
4 February, 2015
Events

GDC 2014: Optimizing Your Game for Energy Efficiency (Ronan Synnott, ARM)



ARM Ronan Synnott talked about optimizing the game for energy efficiency with DS-5 Streamline, at the in-booth lecture theatre session of GDC 2014.

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