GDC 2015 – Designing Awesome AI
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Jose US   17, Mar — 22, Mar
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Latest comments
by Guy L
3 hours ago

Pheeeew.

by crowbringer
9 hours ago

This priest surely committed to his celibate there...

Cheap art will be just that. The true value lies in commitment and hard work. This is just a tool and without a creative mind operating it the results will hold no magic. Did photography kill painting? I think both are doing and developing rather well.

GDC 2015 – Designing Awesome AI
10 October, 2016



Radial Games‘ Dr. Kimberly Voll gave a talk on designing good AI for a video game. Her main point was to show how to make the AI believable and convince a gamer that they are playing in a world full of compelling characters.

Voll said that she has been making games all her life. She was interested in how devs make games and make people react to games. At GDC 2015 Kimberly shared some of things she learned over 10 years of working with AI. According to Voll, the top priority for developers is to create an experience and do everything to support it. It’s not about making a super intelligent AI, but about what it brings to the game. Kimberly praised Half-Life 2 and Thief for the clever use of AI and scripting.

pic_26
pic_25e333

pic_23
pic_24

On the other hand bad AI can arm immersion and flow. As an example she gave a Dead Rising mechanic that allowed players to give weapons to other survivors. The problem was that they tried to attack everything in their sight. This went against the survival aspect of the video game.

Dr. Kimberly Voll is a game designer, software engineer and cognitive scientist. She has a PhD in software engineering and AI. Kimberly specializes on human perception in video games. Radial Games’ employee is interested in how people think in games.

© GDC, 2016 YouTube Link

Leave a Reply

avatar