GDC 2015 – Designing Awesome AI
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Latest comments
by jenny
6 hours ago

That is really a great thing for us all.

by Jeff
9 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
11 hours ago

That was extremely helpful! Thank you!

GDC 2015 – Designing Awesome AI
10 October, 2016

Radial Games‘ Dr. Kimberly Voll gave a talk on designing good AI for a video game. Her main point was to show how to make the AI believable and convince a gamer that they are playing in a world full of compelling characters.

Voll said that she has been making games all her life. She was interested in how devs make games and make people react to games. At GDC 2015 Kimberly shared some of things she learned over 10 years of working with AI. According to Voll, the top priority for developers is to create an experience and do everything to support it. It’s not about making a super intelligent AI, but about what it brings to the game. Kimberly praised Half-Life 2 and Thief for the clever use of AI and scripting.



On the other hand bad AI can arm immersion and flow. As an example she gave a Dead Rising mechanic that allowed players to give weapons to other survivors. The problem was that they tried to attack everything in their sight. This went against the survival aspect of the video game.

Dr. Kimberly Voll is a game designer, software engineer and cognitive scientist. She has a PhD in software engineering and AI. Kimberly specializes on human perception in video games. Radial Games’ employee is interested in how people think in games.

© GDC, 2016 YouTube Link

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