GDC 2015: How The Cloud Tech Can Change Multiplayer
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by kalisz.michal@gmail.com
4 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

GDC 2015: How The Cloud Tech Can Change Multiplayer
10 March, 2015
Events

GDC 2015: How The Cloud Tech Can Change Multiplayer



At the GDC 2015 event Shinra Technologies showed a vast videogame world with a scale of approximately 1000 square kilometers. It was created with the help of a new cloud-based tech and demonstrates how the cloud can be used to create big and rich worlds.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz