GDC 2015: Stunning CryEngine Showcase
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San Antonio US   18, Jan — 21, Jan
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Taipei TW   24, Jan — 29, Jan
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

GDC 2015: Stunning CryEngine Showcase
21 April, 2015

GDC 2015: Stunning CryEngine Showcase

A showcase of features CryEngine has to offer for its’ users. It demonstrated the accessibility of this engine which makes it a leveled playing field for all kinds of developers. This video demonstrates Image Based Lighting, Physically Based Rendering, 3D HDR Lens Flares, Volumetric Fog Shadows, Real-Time Local Reflections and Screen Space Directional Occlusion. See how these features work in games created by CryEngine licensees and Engine-as-a-Service subscribers.

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