UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE
Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life
Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3
GDC 2015: WebGL Meetup
A video of the 90 minute WebGL meetup at GDC 2015. Learn the biggest news about WebGL 2.0 and the devices that support this technology. This event was attended by Kenneth Russell, (Google) Tony Parisi (Learning WebGL), Cyrille Fauvel (Autodesk), Brandon Jones & Zhenyao Mo (Google), Ross McKegney (Verold) and Jeff Gilbert (Mozilla).