GDC 2016: Level Design in Impossible Geometry
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11 hours ago

fixed

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GDC 2016: Level Design in Impossible Geometry
20 September, 2016



During the GDC 2016 independent developer William Chyr gave a talk on the challenge of designing levels with impossible geometry. Chyr will be utilizing it for level design in his video game Manifold Garden.

He was really interested in the concept after watching the 2010 “Inception” movie. In particularly, he wanted to know how physics would work in a dream scene where Leonardo DiCaprio’s and Ellen Page’s characters walked around Paris that was folded in two. He wanted to know how the physics would work on different gravity fields.

In his talk William talked about game design, visual arts, programming, audio, production, business management and online games.

© GDC, 2016 YouTube Link

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