GDC 2016: Level Design in Impossible Geometry
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

GDC 2016: Level Design in Impossible Geometry
20 September, 2016



During the GDC 2016 independent developer William Chyr gave a talk on the challenge of designing levels with impossible geometry. Chyr will be utilizing it for level design in his video game Manifold Garden.

He was really interested in the concept after watching the 2010 “Inception” movie. In particularly, he wanted to know how physics would work in a dream scene where Leonardo DiCaprio’s and Ellen Page’s characters walked around Paris that was folded in two. He wanted to know how the physics would work on different gravity fields.

In his talk William talked about game design, visual arts, programming, audio, production, business management and online games.

© GDC, 2016 YouTube Link

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