GDC 2016: Level Design in Impossible Geometry
Subscribe:  iCal  |  Google Calendar
Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments

This is beautiful, great work. Would love to walk around in this city

by MSG
13 hours ago

Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.

by Netraraj Pun
19 hours ago

Awesome. Really great tips for beginners like me to start working correctly.

GDC 2016: Level Design in Impossible Geometry
20 September, 2016

During the GDC 2016 independent developer William Chyr gave a talk on the challenge of designing levels with impossible geometry. Chyr will be utilizing it for level design in his video game Manifold Garden.

He was really interested in the concept after watching the 2010 “Inception” movie. In particularly, he wanted to know how physics would work in a dream scene where Leonardo DiCaprio’s and Ellen Page’s characters walked around Paris that was folded in two. He wanted to know how the physics would work on different gravity fields.

In his talk William talked about game design, visual arts, programming, audio, production, business management and online games.

© GDC, 2016 YouTube Link

Leave a Reply

Be the First to Comment!