GDC 2016: Philippe Bergeron (Ubisoft Montreal Level Design Director)
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Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
8 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

GDC 2016: Philippe Bergeron (Ubisoft Montreal Level Design Director)
14 March, 2016
Presentations

GDC 2016: Philippe Bergeron (Ubisoft Montreal Level Design Director)



Ubisoft Montreal Level design director Philippe Bergeron will give a talk on level design at the GDC 2016 event. He has 15 years of experience in Ubisoft Montreal under his belt and has been working on open world mission design for 10 years. Philippe Bergeron will share his knowledge with beginner level designers as well as with everyone interested.

© UbisoftMtl, 2016 YouTube Link

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