GDC 2016: Philippe Bergeron (Ubisoft Montreal Level Design Director)
Events
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Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
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Latest comments

Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

GDC 2016: Philippe Bergeron (Ubisoft Montreal Level Design Director)
14 March, 2016
Presentations

GDC 2016: Philippe Bergeron (Ubisoft Montreal Level Design Director)



Ubisoft Montreal Level design director Philippe Bergeron will give a talk on level design at the GDC 2016 event. He has 15 years of experience in Ubisoft Montreal under his belt and has been working on open world mission design for 10 years. Philippe Bergeron will share his knowledge with beginner level designers as well as with everyone interested.

© UbisoftMtl, 2016 YouTube Link

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