VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
GDC 2016: Philippe Bergeron (Ubisoft Montreal Level Design Director)
Ubisoft Montreal Level design director Philippe Bergeron will give a talk on level design at the GDC 2016 event. He has 15 years of experience in Ubisoft Montreal under his belt and has been working on open world mission design for 10 years. Philippe Bergeron will share his knowledge with beginner level designers as well as with everyone interested.
© UbisoftMtl, 2016 YouTube Link