GDC 2016: Uncharted 4’s Technical Art Culture
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Latest comments

Really lucky that got to read Laurie Durand, a famous environment 3D artist’s experience of working in Ubisoft and taking part in the production of For Honour. Surely helpful for amateur 3D artist. Alex, http://www.qualityassignment.co.uk/

Nice. Congratulation @munkhjin

Hurry up and get it on the store - I need it for a project ;-)

GDC 2016: Uncharted 4's Technical Art Culture
17 May, 2016
Talks

GDC 2016: Uncharted 4's Technical Art Culture



During this GDC 2016 talk Naughty Dog‘s Andrew Maximov talked about how the developers created the interactive foliage animation technology, cloth, hair and fur simulation, as well as a custom automated level of detail technology. This allowed to seamlessly render levels the size of the games’ E3 demo. He also talked about the Technical Art of Uncharted 4 as a reflection on the lessons learned during creation of technology that powers the current gen Art Pipeline of Naughty Dog.

© GDC, 2016 YouTube Link

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