GDC 2016: Uncharted 4’s Technical Art Culture
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

O man, this helpme so much! thanks!

Amazing this information. Thanks alot!

SpeedCut is a awesome tool! Would love to also see it be implemented into blender!

GDC 2016: Uncharted 4's Technical Art Culture
17 May, 2016
Talks

GDC 2016: Uncharted 4's Technical Art Culture



During this GDC 2016 talk Naughty Dog‘s Andrew Maximov talked about how the developers created the interactive foliage animation technology, cloth, hair and fur simulation, as well as a custom automated level of detail technology. This allowed to seamlessly render levels the size of the games’ E3 demo. He also talked about the Technical Art of Uncharted 4 as a reflection on the lessons learned during creation of technology that powers the current gen Art Pipeline of Naughty Dog.

© GDC, 2016 YouTube Link

Leave a Reply

avatar