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GDC 2016: Uncharted 4's Technical Art Culture
During this GDC 2016 talk Naughty Dog‘s Andrew Maximov talked about how the developers created the interactive foliage animation technology, cloth, hair and fur simulation, as well as a custom automated level of detail technology. This allowed to seamlessly render levels the size of the games’ E3 demo. He also talked about the Technical Art of Uncharted 4 as a reflection on the lessons learned during creation of technology that powers the current gen Art Pipeline of Naughty Dog.
© GDC, 2016 YouTube Link