Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Hellblade Developer Diary: Making a Virtual Human
Ninja Theory devs described the wok they have made with facial animation, motion capture and Unreal Engine 4 on the Hellblade video game. Modern technology allows developers to fully rig and render the main character in real time. They showed their progress to a live audience.
© OfficialNinjaTheory, 2016 YouTube Link