Hellblade Developer Diary: Making a Virtual Human
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Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
8 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Hellblade Developer Diary: Making a Virtual Human
28 March, 2016
Presentations

Hellblade Developer Diary: Making a Virtual Human



Ninja Theory devs described the wok they have made with facial animation, motion capture and Unreal Engine 4 on the Hellblade video game. Modern technology allows developers to fully rig and render the main character in real time. They showed their progress to a live audience.

© OfficialNinjaTheory, 2016 YouTube Link

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