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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Hellblade Development Diary 19: Atmospheric VFX
In this part of Hellblade’s development diary the team behind the game talked about and demonstrated the importance of atmospheric visual effects in setting the mood of the project. The action hack-n-slash is in development at Ninja Theory and is set for a 2016 release date.
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