How Substance shaped Rainbow Six Siege
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by Fuck off
5 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
13 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

How Substance shaped Rainbow Six Siege
22 January, 2016
Presentations

How Substance shaped Rainbow Six Siege



Senior Technical Artist Lucas Granito from Ubisoft Montreal discusses how Substance Painter and Substance Designer was used to texture the most of Tom Clancy’s Rainbow Six Siege video game.

© Allegorithmic, 2016 YouTube Link

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