How Substance shaped Rainbow Six Siege
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by Marc Che
13 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

How Substance shaped Rainbow Six Siege
22 January, 2016
Presentations

How Substance shaped Rainbow Six Siege



Senior Technical Artist Lucas Granito from Ubisoft Montreal discusses how Substance Painter and Substance Designer was used to texture the most of Tom Clancy’s Rainbow Six Siege video game.

© Allegorithmic, 2016 YouTube Link

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