Inner Chains Teaser 2015
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Latest comments
by Trilo Byte
19 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Inner Chains Teaser 2015
13 September, 2015
Presentations

Inner Chains Teaser 2015



An announcement teaser of single-player horror FPS placed in a biomechanical world made by Telepaths Tree Studio – Inner Chains. They use the Unreal Engine 4 technology to create a grim gloomy atmosphere of the game. To learn more about ithe game follow this link.

© Telepaths Tree, 2015 YouTube Link

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