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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Inner Chains Teaser 2015
An announcement teaser of single-player horror FPS placed in a biomechanical world made by Telepaths Tree Studio – Inner Chains. They use the Unreal Engine 4 technology to create a grim gloomy atmosphere of the game. To learn more about ithe game follow this link.
© Telepaths Tree, 2015 YouTube Link