Level Design At Ubisoft
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by Assignment help
5 hours ago

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by Matthieu CHOLLET
16 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Level Design At Ubisoft
16 April, 2016
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Level Design At Ubisoft



Ubisoft members Gabriel, Manny, Sirada and Stéphane discussed their work on level design. They worked on such games, as Far Cry Primal and Assassin’s Creed Syndicate.

© Ubisoft, 2016 YouTube Link

Uploaded by Tyler Chatham

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