LibGDX Tutorial: Dealing With Multiple Device Resolutions
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Latest comments

Oh shit!

by S.K.O
19 hours ago

VUE without competition

by John
19 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

LibGDX Tutorial: Dealing With Multiple Device Resolutions
6 May, 2015
Technologies

LibGDX Tutorial: Dealing With Multiple Device Resolutions



Learn about how to work with multiple resolutions as aspect ratios using Viewports and Cameras in LibGDX. It describes the many types of available cameras, rendering with a camera and setting your game world up to use your own coordinates instead of pixels.

© Gamefromscratch, 2015, https://www.youtube.com/channel/UCr-5TdGkKszdbboXXsFZJTQ

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