LibGDX Tutorial: Dealing With Multiple Device Resolutions
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LibGDX Tutorial: Dealing With Multiple Device Resolutions
6 May, 2015
Technologies

LibGDX Tutorial: Dealing With Multiple Device Resolutions



Learn about how to work with multiple resolutions as aspect ratios using Viewports and Cameras in LibGDX. It describes the many types of available cameras, rendering with a camera and setting your game world up to use your own coordinates instead of pixels.

© Gamefromscratch, 2015, https://www.youtube.com/channel/UCr-5TdGkKszdbboXXsFZJTQ

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