LibGDX Tutorial: Dealing With Multiple Device Resolutions
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by Cgiles
6 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
11 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
23 hours ago

check my website for the latest tips - always updating with new content!

LibGDX Tutorial: Dealing With Multiple Device Resolutions
6 May, 2015
Technologies

LibGDX Tutorial: Dealing With Multiple Device Resolutions



Learn about how to work with multiple resolutions as aspect ratios using Viewports and Cameras in LibGDX. It describes the many types of available cameras, rendering with a camera and setting your game world up to use your own coordinates instead of pixels.

© Gamefromscratch, 2015, https://www.youtube.com/channel/UCr-5TdGkKszdbboXXsFZJTQ

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