Making of CTF-LostTomb (Unreal Tournament 4) 1/6
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Making of CTF-LostTomb (Unreal Tournament 4) 1/6
8 June, 2016
Technologies

Making of CTF-LostTomb (Unreal Tournament 4) 1/6



This is the first part of the six-part series that shows the creation of CTF-LostTomb environment for Unreal Tournament 4 by YouTube user Chris Kay. He recorded every second of the development process. The footage was sped up five times to fit more than 30 hours of working time. The series shows the layout, theme, atmospherics, material creation, basic blueprint scripting, performance considerations, as well as provides many advice and tips.

© Chris Kay, 2016 YouTube Link

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