Mathew O’Halloran: Quick Texturing of 3D Concepts
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Thats really cool talk :)

Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.

Mathew O’Halloran: Quick Texturing of 3D Concepts
26 September, 2017
Tutorial

Ubisoft Environmental Artist Mathew O’Halloran explains the basics of how to use DDO for conceptual texturing in Quixel.



Ubisoft Environmental Artist Mathew O’Halloran explains the basics of how to use DDO for conceptual texturing in Quixel.

 

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