@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
No Man's Sky: How I Learned to Love Procedural Art
Art director of Hello Games Grant Duncan gave a talk about procedural art and what it means at the GDC 2015 event. Duncan also demonstrated the techniques and tools his team used to bring art and technology together. Procedural art was used to create the vastness of worlds of No Man’s Sky.
© GDC, 2016 YouTube Link