No Man’s Sky: Procedural Art Talk
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Latest comments
by utku demir
6 hours ago

for the god sake do it for 3ds max and take my money yoo

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
12 hours ago

NICE!!!

No Man's Sky: Procedural Art Talk
6 March, 2016
Talks

No Man's Sky: How I Learned to Love Procedural Art



Art director of Hello Games Grant Duncan gave a talk about procedural art and what it means at the GDC 2015 event. Duncan also demonstrated the techniques and tools his team used to bring art and technology together. Procedural art was used to create the vastness of worlds of No Man’s Sky.

© GDC, 2016 YouTube Link

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