No Man’s Sky: Procedural Art Talk
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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
6 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
17 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

No Man's Sky: Procedural Art Talk
6 March, 2016
Talks

No Man's Sky: How I Learned to Love Procedural Art



Art director of Hello Games Grant Duncan gave a talk about procedural art and what it means at the GDC 2015 event. Duncan also demonstrated the techniques and tools his team used to bring art and technology together. Procedural art was used to create the vastness of worlds of No Man’s Sky.

© GDC, 2016 YouTube Link

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