No Man’s Sky: Procedural Art Talk
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O man, this helpme so much! thanks!

Amazing this information. Thanks alot!

SpeedCut is a awesome tool! Would love to also see it be implemented into blender!

No Man's Sky: Procedural Art Talk
6 March, 2016
Talks

No Man's Sky: How I Learned to Love Procedural Art



Art director of Hello Games Grant Duncan gave a talk about procedural art and what it means at the GDC 2015 event. Duncan also demonstrated the techniques and tools his team used to bring art and technology together. Procedural art was used to create the vastness of worlds of No Man’s Sky.

© GDC, 2016 YouTube Link

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