O man, this helpme so much! thanks!
Amazing this information. Thanks alot!
SpeedCut is a awesome tool! Would love to also see it be implemented into blender!
No Man's Sky: How I Learned to Love Procedural Art
Art director of Hello Games Grant Duncan gave a talk about procedural art and what it means at the GDC 2015 event. Duncan also demonstrated the techniques and tools his team used to bring art and technology together. Procedural art was used to create the vastness of worlds of No Man’s Sky.
© GDC, 2016 YouTube Link