Pushing Mobile Graphics with Unreal Engine 4
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Latest comments
by Charlotte Delannoy
2 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
5 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Pushing Mobile Graphics with Unreal Engine 4
28 March, 2016

Pushing Mobile Graphics with Unreal Engine 4

This demo shows the combined power of Unreal Engine and Vulkan on mobile. That includes ; full GPU particle support on mobile, including vector fields, dynamic planar reflections high-quality ASTC texture compression, full scene dynamic cascaded shadows, chromatic aberration and mobile dynamic light refraction.

© Unreal Engine, 2016 YouTube Link

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