Rise of the Tomb Raider: PC Graphics Overview
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Latest comments
by Charlotte Delannoy
1 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
4 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Rise of the Tomb Raider: PC Graphics Overview
27 January, 2016

Rise of the Tomb Raider: PC Graphics Overview

A look at the PC version of the Rise of the Tomb Raider video game. It shows how the project will look on this platform and which technologies will enhance its visuals. Thanks to the partnership with NVIDIA, the developers will be able to implement such technologies, as HBAO+, Anisotropic filtering, hardware tessellation.

© TOMB RAIDER, 2016 YouTube Link

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