Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Crytek devs have shared their thoughts on creating Robinson: The Journey PlayStation VR project in the newest video diary. They have talked about how they created a believable and immersive world for the video game. According to them, the key to creating the world was attention to detail. The dinosaur-world of Robinson: The Journey is filled with debris from the crashed spaceship Esmeralda.
Because of this, Crytek was obsessed over every natural and handmade object in the world. Each item was handcrafted with a back-story, design and function in mind. The developers also paid a lot of attention to sound in order to create a realistic VR world. For example, they’ve worked on making realistic echoes for each sound. All elements combined the environments bring life to Robinson: The Journey.
© PlayStation, 2016 YouTube Link