Robinson Dev Diary 2: Creating the Robinson Universe
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Latest comments

Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

Robinson Dev Diary 2: Creating the Robinson Universe
14 September, 2016



Crytek devs have shared their thoughts on creating Robinson: The Journey PlayStation VR project in the newest video diary. They have talked about how they created a believable and immersive world for the video game. According to them, the key to creating the world was attention to detail. The dinosaur-world of Robinson: The Journey is filled with debris from the crashed spaceship Esmeralda.

Because of this, Crytek was obsessed over every natural and handmade object in the world. Each item was handcrafted with a back-story, design and function in mind. The developers also paid a lot of attention to sound in order to create a realistic VR world. For example, they’ve worked on making realistic echoes for each sound. All elements combined the environments bring life to Robinson: The Journey.

© PlayStation, 2016 YouTube Link

Leave a Reply

avatar