Robinson Dev Diary 2: Creating the Robinson Universe
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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Robinson Dev Diary 2: Creating the Robinson Universe
14 September, 2016



Crytek devs have shared their thoughts on creating Robinson: The Journey PlayStation VR project in the newest video diary. They have talked about how they created a believable and immersive world for the video game. According to them, the key to creating the world was attention to detail. The dinosaur-world of Robinson: The Journey is filled with debris from the crashed spaceship Esmeralda.

Because of this, Crytek was obsessed over every natural and handmade object in the world. Each item was handcrafted with a back-story, design and function in mind. The developers also paid a lot of attention to sound in order to create a realistic VR world. For example, they’ve worked on making realistic echoes for each sound. All elements combined the environments bring life to Robinson: The Journey.

© PlayStation, 2016 YouTube Link

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