Robinson Dev Diary 2: Creating the Robinson Universe
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Latest comments
by Admin
1 hours ago

Sorry guys, missed this. We'll credit the artist, sorry!

by Nadav Hekselman
3 hours ago

Looks beautiful. Thank you for the information.

by Vaidas
7 hours ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

Robinson Dev Diary 2: Creating the Robinson Universe
14 September, 2016



Crytek devs have shared their thoughts on creating Robinson: The Journey PlayStation VR project in the newest video diary. They have talked about how they created a believable and immersive world for the video game. According to them, the key to creating the world was attention to detail. The dinosaur-world of Robinson: The Journey is filled with debris from the crashed spaceship Esmeralda.

Because of this, Crytek was obsessed over every natural and handmade object in the world. Each item was handcrafted with a back-story, design and function in mind. The developers also paid a lot of attention to sound in order to create a realistic VR world. For example, they’ve worked on making realistic echoes for each sound. All elements combined the environments bring life to Robinson: The Journey.

© PlayStation, 2016 YouTube Link

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