Sea of Thieves: Creating Clouds
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
San Francisco US   19, Mar — 21, Mar
Anaheim US   23, Mar — 26, Mar
Latest comments

Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
4 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
4 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Sea of Thieves: Creating Clouds
15 September, 2016

Rare’s principle technical artist Valentine Kozin talked about creating clouds for Sea of Thieves adventure video game.

Early on the creators realized they had to do something special with the clouds. They wanted to make them very fluffy and painterly. The problem was that the studio is good at drawing polygons and solid shapes, but had trouble with fluffy things. The clouds in the game are actual 3D objects. This allowed shaping them in any way, for example as a pirate ship or a skull. According to the technical artist, no one has done clouds this way before. Kozin promised that gamers will see picturesque skies from wherever they are in the adventure game.

Sea of Thieves is multiplayer video game set in pirate times. Players will be able to hunt for riches, build their own crews and navigate the treacherous seas in a vast open world. The project will feature user-generated content. Gamers will be able to create their own custom stories with in-game tools.

Sea of Thieves is being developed on Unreal Engine 4. The project is set for a Q1 2017 release and will be available on PC and Xbox One.

© Rare Ltd, 2016 YouTube Link










Leave a Reply

Be the First to Comment!