ShaderMap 3 Tutorial: Baking Maps from 3D Models
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ShaderMap 3 Tutorial: Baking Maps from 3D Models
18 May, 2015
Technologies

ShaderMap 3 Tutorial: Baking Maps from 3D Models



This tutorial shows how to create normal models with ShaderMap 3, how to work with ambient and displacement occlusion map baking. You will also learn how to push and load cage model vertices to enclose the source model.

© RSI3D, 2015 Youtube Link

 

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