solidThinking Evolve Tutorial: Exporting for 3D Printing
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Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

solidThinking Evolve Tutorial: Exporting for 3D Printing
9 March, 2015
Technologies

solidThinking Evolve Tutorial: Exporting for 3D Printing



Darren Chilton of solidThinking Inc. talks about the best methods of exporting models as polygonal data in stl or .obj file formats. This is used to create solid 3D models with the help of 3D printing technology.

© solidThinking Inc., 2015, https://www.youtube.com/channel/UCTvlWV6F8hA_mHSAfmxcuPA

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