Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Allegorithmic’s employee demonstrated how to use a Substance project in Unity. He was using the Subtstance plug-in that is integrated in Unity by default. This video featured the latest version of the game engine.
All a user has to do is to import a substance into Unity. The tutorial’s author was talking specifically about using pbr materials. He was utilizing them with the Unity standard shader. The plug-in automatically converts the file so it can be used in Unity. He also showed how to add tiling to different maps of the substance.
Then Allegorithmic’s employee created a 3d cube and applied the Substance material to the object. During the course of the video he experimented by adding various effects and textures to the cube. Project files for this lesson can be found here.
© Allegorithmic, 2016 YouTube Link