Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Allegorithmic’s employee demonstrated how to use a Substance project in Unity. He was using the Subtstance plug-in that is integrated in Unity by default. This video featured the latest version of the game engine.
All a user has to do is to import a substance into Unity. The tutorial’s author was talking specifically about using pbr materials. He was utilizing them with the Unity standard shader. The plug-in automatically converts the file so it can be used in Unity. He also showed how to add tiling to different maps of the substance.
Then Allegorithmic’s employee created a 3d cube and applied the Substance material to the object. During the course of the video he experimented by adding various effects and textures to the cube. Project files for this lesson can be found here.
© Allegorithmic, 2016 YouTube Link