Substance Painter –Weathering with Particles
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Substance Painter –Weathering with Particles
19 September, 2016

Naughty Dog’s technical artist Christophe Desse has released a new Substance tutorial on his YouTube channel. In this video he demonstrated how to add weathering particles to a 3D model of a car.

To achieve this, Desse used particle brushes. He made the vehicle look worn by adding signs of damage, paint splashes and traces of dust. Desse encouraged his viewers to abandon presets in favor of experimenting with parameters. In about 20 minutes he turned a well-polished car into something that could have been in a Nascar race.

Aside from working at Naughty Dog, Christophe Desse runs courses at Gnomon and taught classes for Autodesk. He specializes in 3D modeling, rendering, lightning, real time physics, procedural texturing and cloth simulations.

Naughty Dog’s latest video game, Uncharted 4: A Thief’s End, will release on May 10, 2016. The action-adventure will be available only on PlayStation 4.

© Christophe Desse, 2016 YouTube Link

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